Eagle Lander 3d (FAQ)
an 'Apollo Lander' simulation for Windows
Eagle Lander 3-d
Screen shot: An actual exterior view of the LM descending to the moon in this
simulation
Introduction
- A few facts and my caveat
Using the Simulation
- Eagle Lander 3d Simulation Features
- Eagle Lander 3d Activities for newbies
- Activities (free):
- Activities (license required):
- Recent News
- 2019-02-11: according to this page, Eagle Lander
3d is now free. Why? An updated VR (virtual reality) version has just been released in
beta for the 50th Anniversary of the Apollo landing. Click the hyperlink to take note of the free license key for the
3-d (but non-VR) version.
Installing the Simulation (v2.1.2)
Apollo Enthusiast Area
Introduction
- Eagle Lander 3d was written by Ron Monsen (an American living and working in Dhahran, Saudi Arabia)
- Click Eagle Lander 3d to download and install a
technically accurate Apollo Lunar Lander simulation for Windows. The Apollo 11 short
mission is free but $25 will get you other missions (long and short) with much
more functionality. Your patronage is important to encourage the author to develop more
features. Future updates are free to licensed users.
- Earlier versions of Eagle Lander were 2d side-scrollers
- This version builds upon the 2d versions so that is how it got the 3d moniker
- Version 2.1.5 actually supports 3d displays if you have access to the recommended devices (eg. multiple graphics cards)
- Caveat: This web page was created my me, Neil Rieck, in order to help
non-technical people enjoy EL3D. I am a huge fan of America's manned spaceflight program which includes Project Apollo. I am not
connected in any way with EL3D software or it's author, Ron Monsen, but I would give my eye-teeth to get a peek at his source
code. I now realize that the mental disorder known as "politics" will ensure that I will never get into space, but EL3D will
allow me to recall an earlier time when such dreams were possible.
- 2019-02-11: according to this page, Eagle Lander 3d is
now free. Why? An updated VR (virtual reality) version has just been released in beta for the 50th Anniversary of the
Apollo landing. Click the hyperlink to take note of the free license key.
'Eagle Lander 3d' Simulation Features
- Authentic LM cockpit includes:
- AGC (Apollo Guidance Computer) with working DSKY (Display and Keyboard)
- FDAI (Flight Director/Attitude Indicator) a.k.a. "8 ball"
- Blue LUNAR CONTACT light
- 5 working Green LED displays:
- Mission Timer
- Event Timer
- Oxidizer Quantity
- Fuel Quantity
- Helium Pressure
- 9 working toggle switches (most are defaulted to AUTO so you stand a chance of landing without reading too much
documentation; but techies will want to read it all)
- PGNS (Primary Guidance and Navigation System)
OFF |
allows for a totally manual flight with no interference from the computer |
ATT Hold |
"attitude hold" forces the computer to keep the LM vertical while you fly it manually |
Auto |
allows for a totally automated landing - the computer's intended destination can still be retargeted |
- AGS (Abort Guidance System a.k.a. Abort Guidance Section)
- this is a backup computer which is only used to rendezvous with the CSM
- Throttle Control
- Dead Band
- Pitch Control
- Yaw Control
- Row Control
- Rate Scale
- X-pointer Scale
- Analog Vertical Panel Meters:
- Thrust (%)
- Altitude Rate (fps)
- Altitude (feet)
- Thrust to Weight Ratio
- X-pointer (displays forward vs. lateral velocities)
- mission-specific radio chatter
- mission-specific lunar surface details (you wont believe the views when flying through the mountains)
- real sky objects including Sun, Earth, and stars.
- Ten views: 6-cockpit, 2-chase, 1-ground, 1-EVA
- keyboard and joy-stick support
- Click here to see a photo of Apollo-17 astronaut Gene Cernan
flying the Eagle Lander 3d simulator.
- Version 2.1.2 features:
Scenarios |
Mission |
Flight 1 |
Flight 2 |
Apollo 11 |
Long Flight starting in P64 |
Short Flight starting in P66 |
Apollo 12 |
Long Flight starting in P64 |
Short Flight starting in P66 |
Apollo 15 |
Long Flight starting in P64 |
Short Flight starting in P66 |
Apollo 17 |
Long Flight starting in P64 |
Short Flight starting in P66 |
LM Race |
LM Race |
|
Orbital |
Rendezvous and Docking |
CSM-LM Docked |
Supported AGC Programs |
Program |
Description |
P00 |
Idle loop |
P12 |
Ascent |
P20 |
Rendezvous |
P63 |
Breaking phase |
P64 |
Pre-Landing phase |
P66 |
Terminal Phase |
P68 |
Landed |
P70 |
DPS Abort |
P71 |
APS Abort |
Note: Yellow items are enabled in the free (unregistered) version.
Click here to see a detailed description of how the AGC worked (includes programs, nouns and verbs
The 1969 Apollo Guidance Computer (The National Computing Museum - UK)
https://www.youtube.com/watch?v=B1J2RMorJXM
'Eagle Lander 3d' Activities for Newbies
keystroke examples |
nomenclature |
actual windows key |
3 |
keyboard 3 |
NPAD-3 |
numeric keypad 3 |
F3 |
F3 |
Activity 1a (free): Locating Instruments and Switches on Your First Mission
"Free Version" Caveat: "Apollo-11 Short" is the only mission enabled -and- the DSKY keypad is disabled.
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 11 |
Flight: |
Short Flight P66 (will work with free version) |
- When the program finishes initializing, click Replay: Start then hit P
to pause the simulation
- Use the following keys to look around the cabin or get help
F F F F F F F F F F F F
1 2 3 4 5 6 7 8 9 A B C
1 2 3 4 5 6 7 8 9 0
Q W E
|
A-S-D
|
Z X C
basic keystrokes
Key |
Function |
F1 |
General Help
caveat: some commands (like "Engine Shutdown" and "Plant Flag"
to only name two) are wrong. Improved help can be viewed by
clicking the HELP button just after you start the app |
F2 |
AGC/DSKY Program Help (for whatever AGC program is running) |
1 |
VCV-1: Look out the commander's window |
2 |
VCV-2: See commander's window & center console |
3 |
VCV-3: Commander's view of DSKY |
4 |
Cockpit View 1: Left Window / FDAI Ball - DSKY |
5 |
Cockpit View 2: Left Window / FDAI Ball - DSKY (Faded) |
6 |
Cockpit View 3: Left Window / Totally Transparent Equipment |
7-8 |
Spot Views 1-2 |
9 |
Ground View (watch the LM from the surface of the Moon) |
0 |
EVA view (start an EVA and descend the ladder) |
SHIFT-G |
toggle the PGNS (primary guidance and navigation system) switch |
T |
toggle the THROTTLE switch |
|
Cockpit |
Spot View |
EVA |
Q |
Move Down |
Zoom In |
|
W |
Zoom Into The Panel |
Rotate Up |
Walk Forward |
E |
Move Up |
Zoom Out |
|
A |
Move Left |
Rotate Left |
|
S |
|
- Reset |
|
D |
Move Right |
Rotate Right |
|
X |
Zoom Out From The Panel |
Rotate Down |
Walk Backward |
Arrows |
Tilt: Up-Down-Left-Right |
|
Tilt: Up-Down
Turn: Left-Right |
- Hit 3 to look down at the DSKY (Display and Keyboard). Notice you are running program 66 (PROG 66).
- Hit F2 to get P66 specific help.
(this is one of the neatest features built into this simulation; whenever we punch "F2" we will get
specific help for the currently running AGC program)
- Notice that the next program after this one is P68.
- Hit F2 again, or ESC, to clear the help and return to the DSKY.
- Press and hold E to elevate UP so you can at the switch panel above the DSKY. (alternatively, hold-down the
up arrow key if using a full 105-key keyboard)
- Locate the PGNS switch and notice that it is set to ATT HOLD
Optional: Repeatedly hit SHIFT-G until you see PGNS-Auto at the top
of the screen. You will see and hear the switch changing position.
- Hit 2 and look at the switches under the gyro display
- Locate the Throttle switch labeled THR CONTROL and notice it is set to auto.
Optional: repeatedly hit T until you see Throttle=Auto at the top
of the screen. You will see and hear the switch changing position.
- Here is a short list of Windows-Keys required to operate LM-Switches. Caveat: these key assignments can be changed by editing
these two files: "JoyAssign.ini" (which only affects keys used when a Joystick is active) and "KeyboardOnly.ini". Operating
these keys should result in hearing a click and seeing the key move.
Flight Controls (from official documentation)
With Joystick |
Keyboard Only |
Command |
None |
NPAD4 |
Roll Left |
None |
NPAD6 |
Roll Right |
None |
NPAD8 |
Pitch Down |
None |
NPAD2 |
Pitch Up |
NPAD1 |
NPAD1 |
Yaw Left |
NPAD3 |
NPAD3 |
Yaw Right |
F8 |
F8 |
Translate Forward (+Z) |
F7 |
F7 |
Translate Backwards (-Z) |
F9 |
F9 |
Translate Left (-Y) |
F10 |
F10 |
Translate Right (+Y) |
F12 |
F12 |
Translate Up (+X) |
F11 |
F11 |
Translate Down (-X) |
Cockpit Switches (from official documentation)
With Joystick |
Keyboard Only |
Command |
+ |
+ |
Rate of Descent (ROD) Up (see Vista Caveat below) |
= |
= |
Rate of Descent (ROD) Up (see Vista Caveat below) |
R |
R |
Rate Scale Toggle |
SHIFT+D |
SHIFT+D |
Deadband Toggle |
SHIFT+R |
SHIFT+R |
Roll Mode Toggle |
SHIFT+P |
SHIFT+P |
Pitch Mode Toggle |
SHIFT+Y |
SHIFT+Y |
Yaw Mode Toggle |
SHIFT+A |
SHIFT+A |
AGS Toggle |
SHIFT+P |
SHIFT+P |
PGNS Toggle (Primary Guidance and Navigation System) |
H |
H |
X-Pointer Toggle |
T |
T |
Man/Aut ThrottleToggle |
- When you're finished looking around, hit key 5 or 2 to change the view then hit P
to un-pause the simulation and continue descent to the lunar surface.
- Optional Stuff (Post Landing)
- After landing, hit 3 to look at the DSKY
- Make sure the NumLock light on your keyboard is illuminated; if it is not, hit the NumLock key until it is
- On your numeric keypad you should enter V37EN68E* (Verb, NPAD-37, Enter, Noun, NPAD-68, Enter,
NPAD-star) to complete the post landing procedures.
Alternatively, you may click the DSKY buttons with your mouse to enter:
VERB 37
NOUN 68
PROCEED
DSKY Key |
DSKY Nomenclature |
Windows Key |
VERB |
V |
V |
NOUN |
N |
N |
ENTR |
E |
NPAD-enter |
0-9 |
0-9 |
NPAD-0 to NPAD-9 |
PRO/ceed |
STAR |
NPAD-star |
RSET |
PERIOD |
NPAD-period |
- Once you're on the surface, hit 0 (zero) to start an EVA
- Press either the left or right arrow keys until you are facing the back of the LM
- Press X to back out of the LM and descend the ladder
- Turn to the right and hit W to walk forward a few steps
- Hit F to plant the flag
- Hit Esc several times to end the simulation
-OR-
Jump down to activity-5 (Ascent From the Moon)
Activity 1b (free): Apollo-11 Lands in the Sea of Tranquility (with 1201 alarm)
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 11 |
Flight: |
Long Flight P64 (only works with registered version) |
- When the sim finishes initializing, click Flight: Start then hit P
to pause the simulation
- Repeatedly hit SHIFT-G until you see PGNS=Auto at the top of the screen. You will see and
hear the switch changing position.
- Repeatedly hit T until you see Throttle=Auto at the top of the screen. You will see and
hear the switch changing position.
- When you're finished looking around, keep looking at the DSKY while you hit P to continue the simulation
- Within 50 seconds the guidance computer will display a 1201 alarm so hit NPAD-period
to reset the guidance computer
(note: 1201 is an alarm indicating that the computer is overloaded with data coming from the rendezvous radar which is part of
the abort guidance system)
- Now hit 1 to look out the window and enjoy the automated landing.
optional...
- The computer would have taken the crew into a boulder field. When you are about 500 feet (what, no meters?) off the surface
you'll need to repeatedly hit SHIFT-G until you see PGNS=Attitude-Hold then use and "="
(increase) or "-" (decrease) to throttle engine power so you can fly over the boulder field. Now you will use
the joystick or numeric keypad to control the landing:
Pitch - Roll - Yaw
|
8 |
|
|
|
Pitch Down |
|
4 |
5 |
6 |
|
Roll Left |
Center |
Roll Right |
1 |
2 |
3 |
|
Yaw Left |
Pitch Up |
Yaw Right |
Windows-Vista Caveat: there are two keyboard definition files
- KeyboardOnly.ini
|
key |
Rate Of Descent UP |
EQUALS (under plus symbol) |
Rate of Descent DOWN |
MINUS |
- KeyboardOnly IDE.ini
|
key |
Rate Of Descent UP |
O (oh) |
Rate of Descent DOWN |
I (eye) |
With Windows-Vista you will be probably be using file "KeyboardOnly.ini" but will find that the EQUALS key is not being
recognized by EagleLander3d. Just edit this file like so:
|
key |
Rate Of Descent UP |
F12 (above EQUALS) |
Rate of Descent DOWN |
F11 (above MINUS) |
- When you hear or see "contact light", hit K to kill the main engines
- hit 3 to look at the DSKY then use your keypad to enter V37EN68E* (Verb, NPAD-37, Enter,
Noun, NPAD-68, Enter) followed by PRO/ceed (NPAD-star) to complete the post landing procedures. Alternatively,
you may click these buttons with your mouse.
- Hit any key between 1 and 9 to look around
- Click here for ascent procedures
Activity 2 (licensed): Apollo-12 Lands in the Ocean of Storms (with EVA to Surveyor-3)
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 12 |
Flight: |
Short Flight P66 (only works with registered version) |
- When the sim finishes initializing, click Replay: Start then sit back and watch the
astronauts land Apollo 12 in the Ocean of Storms.
- Now hit 0 (ZERO) to begin an EVA.
- Press the left arrow key to rotate 180 degrees then press X so you can back out of the LM
and crawl down the ladder.
- Hit the right arrow key a few times to turn to the right then hit W to walk forward a bit.
- Hit F to plant the flag (it will also be visible from the cockpit view by hitting 1. Hit 0
to go back to the EVA)
- Notice the crater on the port side of the LM containing Surveyor-3 which is 200 meters (650 feet) away.
Note: Landing this close to Surveyor-3 is a spectacular example of engineering and navigation
- Press W to walk towards it. It will require about 2.5 minutes to get there.
Activity-3 (licensed): Apollo-15 Lands on Hadley Plain (with EVA to Hadley Rill)
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 15 |
Flight: |
Short Flight P66 (only works with registered version) |
- When the sim finishes initializing, click Replay: Start then sit back and watch the
astronauts land Apollo 15 on Hadley Plain.
- Now hit 0 (ZERO) to begin an EVA.
- Press the left arrow key to rotate 180 degrees then press X so you can back out of the LM
and crawl down the ladder.
- Press your left arrow key to rotate another 180 degrees until the ladder is at your back. Make sure the
shadow of the LM is directly in front of you.
Note: please stop to consider the following planetary mechanics.
- Close your eyes and imagine a spinning Earth in front of your with the north pole at the top and the Sun to your right.
The moon is behind the Earth.
- Since the Sun appears to move across Earth's sky from East to West, the Earth must be spinning West to East (or
counter-clockwise as viewed from Earth's North pole).
- Apollo rockets were launch toward the East so the surface speed of the spinning spin Earth would be added to the rocket's
velocity.
- Now imagine the same closed-eye view as before but slightly higher so you can now see the moon behind the Earth. When
Apollo was launched toward the moon, it was sent on a figure-8 trajectory so the moon's gravity could more easily capture
the space craft. Apollo was aimed at the left-hand side of the moon (or where it would be 3-days later), it then would
travel around the backside, then would pop out on the right hand side of the moon as seen from Earth. So Apollo in orbit
around the moon is in the opposite direction than Apollo's orbit around Earth. This means that Apollo landed on the moon
coming out of the Moon's East with the Sun behind the LM. Since the LM begins the landing sequence with the ladder facing
up, after pitch over the ladder will almost always point directly West.
- Visit this site ( http://www.google.com/moon/ ) then zoom into the Apollo-15
landing sit. Notice that Hadley Rill is directly to the West.
- See the mountain slightly to the left of the top of the LM shadow? This mountain is on the other side of Hadley Rill.
- Press W to walk towards it. It will require about 30 minutes to get there.
Alternate variation: Why walk to Hadley Rill when you can fly there?
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 15 |
Flight: |
Short Flight P66 (only works with registered version) |
- When the sim finishes initializing, click Flight: Start then hit P
to pause the simulation
- Repeatedly hit SHIFT-G until you see PGNS=Auto at the top of the screen. You will see and
hear the switch changing position.
- Repeatedly hit T until you see Throttle=Auto at the top of the screen. You will see and
hear the switch changing position.
- Now hit P to continue the simulation
- Fly until you hear the phrase LPD (landing position designator)
- Now hit P to pause the simulation
- hit 3 to look at the DSKY and notice that REGISTER ONE is displaying "99-55". This means you will land at
the position associated with mark 55 on the LPD and you have 99 seconds to tweak the PGNS
- hit 1 to look out the commander's window and look at mark 55 on the vertical red line etched on the window
(known as the LPD or Landing Position Designator). Look through the marks corresponding to 55 and this is
where the PGNS will take you). Hitting 8 will subtract 0.5 degrees while hitting 2 will have
the opposite effect.
- Now hit 3 to look at the DSKY.
- Hit P to continue the simulation
- Hit PRO/ceed (NPAD-star) to accept.
- Hit NPAD-8 seventeen times which will force the PGNS to perform a longer landing (17 represents an 8.5
degree correction to LPD marking)
- You will not see these changes on the DSKY display
- Caveat: hitting the key eighteen times will cause to to land on the inside edge of Hadley Rill which is fun to watch from
the Starboard-side exterior view (hit 8 then press A). You will be on a 30 degree
descending slope.
- You are now a short walk from the edge of Hadley Rill
Another Variation: "How Low Are We? (compared to the mountains)" and "Lets Do an Abort"
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 2 |
Mission: |
Apollo 15 |
Flight: |
Short Flight P66 (only works with registered version) |
- When the sim finishes initializing, click Flight: Start then hit P
to pause the simulation
- Hit 8 to go to Spot View 2
- Hold down A until you have rotated through 90 degrees. You are looking at a mountain top that is as high as
we are. Yikes!
- Hold down A until you have rotated through 180 degrees. Wow, that mountain top is just as high.
- Hold down A until you have rotated through 90 degrees. You should now be looking at the back of the LM
- Now hit P to continue the simulation.
- Hit CTRL-A to abort the landing. The Descent Stage will now jettison.
Activity 4 (licensed): Ascent from the Moon
Caveat: In version 2.1.2 this section is a little flaky so you must follow theses instructions to
the letter. Failure to do so will result in you hearing ascent audio but not seeing the associated video.
- While on the moon, hit 3 to look at the DSKY.
- Make sure the NumLock light on your keyboard is illuminated; if it is not, hit the NumLock key until it is
- If you've just landed on the moon then be sure to enter the post landing procedures by keying:
- V37EN68E (Verb, NPAD-37, Enter, Noun, NPAD-68, Enter)
followed by:
- PRO/ceed (NPAD-star)
- The following information was derived (and slightly modified) from the official
simulator documentation
- Prepare to start the Ascent Program by entering V37E12E. (I am guessing that NOUN is assumed after VERB
because this key sequence produces the same results: V37EN12E)
- Hit PRO/ceed (NPAD-star) for the first time.
- The desired downrange velocities are shown in the appropriate registers (hit F2 for P12 specific display
details).
- You are now t-minus 60 seconds and counting.
- Hit PRO/ceed (NPAD-star) for a second time.
- A checklist item 203 appears in DSKY Register One (under the white horizontal bar). This is an
indication that you should double-check your PGNS switch making sure it is set to auto (this would also be in your astronaut
crib sheets)
- repeatedly hit SHIFT-G until you see the message PGNS=Auto
- Hit PRO/ceed (NPAD-star) for a third time.
- The DSKY Register One will shift back to the countdown in seconds.
- At t-minus 35 seconds the DSKY display will blank out while AGC does intense final computations.
- At t-minus 29 seconds the DSKY display reappears and counts down to 5 seconds.
- You will hear the astronaut start counting down from 9 to 5.
- This step is very important - if you mess it up you'll hear ascent audio but won't see ascent video
- The DSKY blanks again and a flashing 99 is displayed in the VERB indicator with a 74
in the NOUN indicator. The AGC is asking you to approve the launch.
- Quickly hit PRO/ceed (NPAD-star) for a fourth time. This will cause the DSKY to resume displaying the
countdown sequence. The astronaut will call out "PROCEED"
- Quickly punch one of the following main keyboard keys:
- 1 commander's window
- 2 commander's panel view-1
- 4 commander's panel view-2
- 7 external rear view-1 (to see the ascent stage separate from the descent stage)
- 8 external rear view-2 (a better view of pitch over)
- At t-minus zero, ignition occurs and the ascent stage will blast off. After a short vertical ascent, the LM pitches forward to
begin its acceleration into lunar orbit. You can ride along for awhile but EL3D 2.1.2 does not take you all the way into lunar
orbit. As you leave the scenery area you will see the moon but you are also flying into the dark side of the moon.
Activity 5 (licensed): Undocking / Docking with a CSM
- After starting the program from Windows, select the following choices then click the "Continue" button
Startup Window: |
Virtual Cockpit 1 |
Mission: |
Orbital |
Flight: |
CSM-LM Docked (only works with registered version) |
- The Blue Danube is playing because the authors have a sense of humor and they want us to remember the
rendezvous sequence in the movie 2001: A Space Odyssey when the Pan Am Clipper is docking
with double-wheeled space station in Earth orbit
- When the sim finishes initializing, hit P to un-pause (is this a bug in the sim?)
- Hit 7 to move to Spot-View-1 (you are now above the docked CSM-LM looking down at the moon)
- Hit CTRL-D to undock
- you will see an Undocked notification
- a small amount of gas trapped between the CSM and LM will push you apart
- Hit 2 to move to Virtual-Cockpit-2 (you'll be looking at the rendezvous and docking target)
- You may need to hit Q to move back from the alignment scope which will increase your field of view.
- Alternatively, hit W to move closer to the eyepiece.
- Wait 15-20 seconds, then hit NPAD-INSERT 15 times to stop your retreat (hit 4 then use the
X-pointer display to get your velocity down to zero which is in the center of the display)
- Hit NPAD-INSERT 15 more times to re-dock with the CSM.
- After a successful contact you'll see the Capture notification.
- Next you will see a Retracting Probe notification then will hear the strangest sound as ships are pulled
together
- Then you will see a Hard Dock notification
- Here are the translation keys for a full-size keyboard:
On older "full size" keyboards this keypad sits between the main keypad and the numeric keypad
INSERT |
HOME |
PAGE UP |
DELETE |
END |
PAGE DOWN |
|
UP |
|
LEFT |
DOWN |
RIGHT |
Note: at first glance, X-axis may seem to be the wrong label until you realize that you are
looking out the top of the LM
On newer "full size" keyboards this keypad sits between the main keypad and the numeric keypad
|
INSERT |
BREAK |
|
HOME |
END |
|
DELETE |
PAGE UP |
|
PAGE DOWN |
|
UP |
|
LEFT |
DOWN |
RIGHT |
- Here are the translation keys for an IBM Thinkpad (laptop)
PrtSc |
ScrLk |
PAUSE |
F10 |
F11 |
F12 |
INSERT |
HOME |
PAGE UP |
DELETE |
END |
PAGE DOWN |
'Eagle Lander 3d' Links:
Windows-Vista Installation Problems (v2.1.2)
- If you experience problems installing EL3d version 2.1.2 on Windows-Vista then download
this vistapatch.exe
- Right click on vistapatch.exe then select "Run as Administrator". You will usually receive some errors,
just ignore them and continue to the end.
- Right click on setup212.exe then select "Run as Administrator". You should not see any errors.
- Right click on vistapatch.exe then select "Run as Administrator". The next menu will allow you to REPAIR
or REMOVE. Selecting REPAIR should install with no errors.
Windows-7
- Windows-7 is a very close cousin of Windows-Vista. You don't believe me? Then just enter Start>Run>cmd
on both platforms then view the title line:
- Windows-Vista: Microsoft Windows [Version 6.0.6002]
- Windows-7 : Microsoft Windows [Version 6.1.7600]
So the Vista instructions for 212 should work without any problems on Windows-7.
Caveat: Windows-7 usually is installed on a larger system with more memory. Instead of fooling around with 212
you might wish to try 215 beta
Windows-Vista
Keyboard Problem
Caveat: there are two keyboard definition files
- KeyboardOnly.ini
|
key |
Rate Of Descent UP |
EQUALS (under plus symbol) |
Rate of Descent DOWN |
MINUS |
- KeyboardOnly IDE.ini
|
key |
Rate Of Descent UP |
O (oh) |
Rate of Descent DOWN |
I (eye) |
With Windows-Vista you will be probably be using file "KeyboardOnly.ini" but will find that the EQUALS key is not being recognized
by EagleLander3d. Just edit this file like so:
Rate Of Descent UP |
key F12 (which is just above EQUALS) |
Rate of Descent DOWN |
key F11 (which is just above MINUS) |
2.1.5 (beta) News
- update: 2009-07-11
- The members of the EagleLander3D Group just received a
note from Ron Monsen indicating that a new release (probably 2.1.5) is just around the corner. Click https://www.youtube.com/watch?v=Y5wnbf0y0dQ
to watch a 2-minute video preview.
- This is just in time for the 40th anniversary of the Apollo-11 landing which took place on July 20, 1969.
- Visit www.EagleLander3d.com to see new high-rez screen images from version
2.1.5
- update: 2009-12-28 to 2010-05-18
- EagleLander3D Group members are currently testing beta versions of EagleLander3d v2.1.5
- this new version is quite a bit larger due to several changes:
- higher resolution images (lunar surface, LM consoles, space craft external appearance, etc.)
- support for larger graphics cards (2.1.2 didn't know what to make of cards with more than 1 GB of video memory)
- more missions including PDI From Orbit (P63)
- this code was compiled to MSIL (runs on "Microsoft's .NET Framework"
rather than x86 binary)
Version |
Size |
Comments |
Release Date |
2.1.2 |
62 MB |
older stable release |
|
2.1.5 |
321 MB |
newer beta releases |
2009-12-28 |
2.1.5 A |
320 MB |
|
|
2.1.5 B |
323 MB |
|
|
2.1.5 C |
377 MB |
|
|
2.1.5 D |
381 MB |
|
|
2.1.5 E |
373 MB |
|
2010-02-16 |
2.1.5 F |
373 MB |
|
2010-05-18 |
- Beta versions can be downloaded from here: http://www.eaglelander3d.com/downloads/
but beware that a license is still require to activate anything other than the Apollo 11 mission (the license code from
2.1.2 enables 2.1.5). Also, since this is a beta release you had better join EagleLander3D Group so that you receive problem/solution
emails.
v2.1.5 (beta-F) Features and Missions
Unofficial List of Technical Changes
- much larger binaries for the following two reasons:
- all mission images have been updated to hi-rez
- the mission simulation is now dependent upon the .NET Framework
rather than x86 native instructions. This change is a recommendation made by Microsoft to all developers who want their apps
to run on versions of Windows not yet created (Microsoft is guaranteeing than the .NET
Framework will always be ported properly)
- will now support graphic adapters with memories larger than 1 GB (when 2.1.2 was released, most computer systems did not have
this much memory let alone graphic adapters)
- unofficial support for 3d (requires 3-d goggles supported by your graphics card)
Missions/Flights (fewer missions than v2.1.2)
- Apollo-11
- Orbital Flight Docked
- PDI/P63 Long Flight
- P63/P64 Flight
- P66 Landing Approach
- PDI from Orbit
- Rendezvous
- Apollo-12
- Long Flight P64
- Short Flight P66
- Apollo-15
- Orbital Flight Docked
- P63 Long Flight
- P66 Landing Approach
- LM Race
'Eagle Lander 3d' Graphics Card Caveat
- Graphics hardware with "3d acceleration" is required to run this simulation. The graphics subsystem must have
a least 128 MB of its own memory. So Do This First: download and install the free version of Eagle
Lander 3d to ensure you have sufficient hardware. Consider using
PC-WIZARD to see what you've got under the hood.
Graphics Technology Basics
- For certain applications, a GPU (graphics processing unit) with "3d acceleration" (ATI Radeon, NVIDIA GeForce, etc.) is much
more important than a fast CPU (central processing unit).
- Your graphics card usually has more memory than your computer
- Your graphics card usually has faster memory (GDDR3 or GDDR4 or GDDR5) than your computer (DDR or DDR2 or DDR3)
- While a Pentium class computer may have one-to-four streaming processors (MMX, SSE, etc) depending upon
the number of cores, most graphics cards employ hundreds to thousands (click here for more
details)
- Many newer PCs come with an embedded GPU installed on the motherboard. If this graphics subsystem doesn't have at least 128 MB
of memory of its own memory (el-cheapo systems force the graphics system and CPU to share memory), or your graphics images are
herky-jerky, then you can almost always add an external graphics card which contains more powerful graphics hardware.
- If you need to add a graphics card then you first need to know something about your motherboard before you go shopping.
Motherboard |
Required Slot |
Newer |
PCI-e slot (sometimes referred to as
PCI Express |
Slightly Older |
AGP |
Much Older |
PCI |
Note that none of these hardware technologies are slot-interchangeable.
'Eagle Lander 3d' Multi-core Caveat
- I have tested Eagle Lander 3d (v2.1.2) on many systems including: single CPU, dual-core, and quad-core. All
my computers run folding@home in the background with one folding-client attached to each
CPU/core. For some reason I don't yet understand, all folding-clients must be stopped in order to properly run Eagle
Lander 3d on a dual-core or quad-core system. Freeing-up only one core is not good enough. Although the video and
audio always initializes, there is usually something wrong with the keyboard and mouse responses.
- Good News: Using Eagle Lander 3d (v2.1.5) on multi-core platforms is a better experience than v2.1.2. Now
running the simulation while science clients (folding@home and BOINC)
are also running only results in a slightly lower display frame rate (FPS).
Other Space Simulator Links:
The following resources are not required when
using 'Eagle Lander 3d'.
This stuff is targeted at "Space Enthusiasts", "NASA Nerds" and "Guidance Geeks"
DSKY + AGC (Apollo Guidance Computer) General Information
Excerpt: The on-board Apollo Guidance Computer (AGC) was about 1 cubic foot with 2K of 16-bit RAM and 36K of
hard-wired core-rope memory with copper wires threaded, or not threaded, through tiny magnetic cores. The 16-bit words were
generally 14 data bits (or two op-codes), 1 sign bit, and 1 parity bit. The cycle time was 11.7 micro-seconds. Programming was
done by using an assembler to build an interpreter. Scaling was fixed point fractional. An assembly language ADD-instruction took
about 23.4 micro-seconds. The operating system featured a multi-programmed, priority/event driven asynchronous executive packed
into 2K of memory." -- Apollo 11: 25 Years Later
by Fred H. Martin, Intermetrics, Inc., July 1994
Introduction
NASA History
Apollo Lunar Surface Journal
Non-NASA Sources
DSKY + AGC (Apollo Guidance Computer) Technical Information
Note: sometimes AGC (Apollo Guidance Computer) is referred to as AFC (Apollo Flight Computer)
history.nasa.gov |
|
history.nasa.gov/computers/Ch2-1.html |
The need for an on-board computer |
history.nasa.gov/computers/Ch2-2.html |
MIT chosen as hardware and software contractor |
history.nasa.gov/computers/Ch2-3.html |
The Apollo computer systems |
history.nasa.gov/computers/Ch2-4.html |
Evolution of the hardware: Old technology versus new block I and Block I designs |
history.nasa.gov/computers/Ch2-5.html |
The Apollo guidance computer: Hardware |
history.nasa.gov/computers/Ch2-6.html |
The Apollo guidance computer: Software |
history.nasa.gov/computers/Ch2-7.html |
Using the AGC |
history.nasa.gov/computers/Ch2-8.html |
The Abort Guidance System |
history.nasa.gov/computers/Ch2-9.html |
Lessons Learned |
https://history.nasa.gov/afj/ |
Apollo Flight Journal (entry point to individual flights) |
history.nasa.gov/afj/compessay.html |
Apollo Flight Journal (includes a table of program numbers like P64 + P66) |
history.nasa.gov/alsj/a12/a12.landing.html |
Apollo 12 EVA to Surveyor-3 - this document claims it's less than 400 f (122 m) away from the LM |
nssdc.gsfc.nasa.gov/planetary/lunar/surveyor3data.html |
Surveyor-3 mission information |
ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/
19790076715_1979076715.pdf |
Apollo Guidance Computer (Raytheon) April, 1963 |
ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/
19780070361_1978070361.pdf |
Apollo Guidance and Navigation (MIT Instrumentation Lab) August 1964 |
ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/
19740072134_1974072134.pdf |
Apollo Guidance and Navigation (MIT Instrumentation Lab) Eldon C Hall - May,1963 |
hrst.mit.edu/hrs/apollo/public/index.htm |
more info from M.I.T. |
www.hq.nasa.gov/office/pao/History/computers/contents.html |
Computers in Spaceflight: The NASA Experience |
www.ibiblio.org/apollo/ |
Virtual AGC and AGS |
www.ibiblio.org/apollo/yaDSKY.html |
Virtual DSKY |
www.ibiblio.org/apollo/links.html |
Virtual AGC and AGS Links |
ed-thelen.org/comp-hist/vs-mit-apollo-guidance.html |
M.I.T. Apollo Guidance Computer |
www.doneyles.com/LM/Tales.html |
Tales From the Lunar Module Guidance Computer (by Don Eyles) |
www.apollosaturn.com/Lmnr/contents.htm |
|
apollo.spaceborn.dk |
|
www.hq.nasa.gov/alsj/a11/a11.1201-fm.html
by Peter Adler and Don Eyles |
includes info about program alarms 1201 and 1202
comment: pin-headed reporters will have you believe that someone had mis-programmed the computer
(AGC). This notion is completely wrong. In fact, the AGC was truly fault-tolerant and continued
to function even though it was too busy to process all the incoming information. These alarms basically mean "I
am too busy to do all you are asking of me so I'm only go to pay attention to the important stuff". To
make matters worse, many people, including Apollo astronauts, were not provided with a correct understanding of
the Rendezvous Radar mode switch which has these three labels: AUTO TRACK, SLEW, and LGC. Everyone thought that whenever
the switch was not set to LGC, it was connected to the Abort Guidance Computer. Fact: the AGC was
overloaded even when LGC was not selected because of a hardware interface problem between the AGC and the Grumman
manufactured Rendezvous Radar. Both systems were powered by individual A.C. power supplies running at 800 Hz which where not synchronized to each other. This problem had been identified by many people before Apollo 11 but
had slipped through the cracks. On top of that, the quick fix suggested before lunar ascent was to
depower the Rendezvous Radar which kept it quiescent (unable to interrupt the AGC) so this is proof that Buzz Aldrin did
not cause the 1201-1202 affair. |
astro.uni-tuebingen.de/~wilms/computers/apollo.html |
|
LGC Program Codes
- Table #1 - LGC Programs (Apollo 14), Luminary 1D.
Number |
Title |
Service |
P00 |
LGC Idling |
P06 |
PGNCS Power |
P07 |
Systems Test (Non-flight) |
Ascent |
P12 |
Powered Ascent Guidance |
Coast |
P20 |
Rendezvous Navigation |
P21 |
Ground Track Determination |
P22 |
RR Lunar Surface Navigation |
P25 |
Preferred Tracking Attitude |
P27 |
LGC Update |
Pre-thrusting |
P30 |
External delta-V |
P32 |
Co-elliptic Sequence Initiation (CSI) |
P33 |
Constant Delta Altitude (CDH) |
P34 |
Transfer Phase Initiation (TPI) |
P35 |
Transfer Phase Midcourse (TPM) |
Thrust |
P40 |
DPS Thrusting |
P41 |
RCS Thrusting |
P42 |
APS Thrusting |
P47 |
Thrust Monitor |
Alignments |
PP51 |
IMU Orientation Determination |
P52 |
IMU Realign |
P57 |
Lunar Surface Alignment |
Descent & Landing |
P63 |
Landing Maneuver Braking Phase |
P64 |
Landing Maneuver Approach Phase |
P66 |
Rate of Descent Landing (ROD) |
P68 |
Landing Confirmation |
Aborts & Backups |
P70 |
DPS Abort |
P71 |
APS Abort |
P72 |
CSM Co-elliptic Sequence Initiation (CSI) Targeting |
P73 |
CSM Constant Delta Altitude (CDH) Targeting |
P74 |
CSM Transfer Phase Initiation (TPI) Targeting |
P75 |
CSM Transfer Phase Midcourse (TPM) Targeting |
P76 |
Target delta V. |
- Table 2 - Selected Major Verb Codes (Apollo 14)
Verb codes |
05 |
Display Octal Components 1, 2, 3 in R1, R2, R3. |
06 |
DDisplay Decimal (Rl or R1, R2 or R1, R2, R3) |
25 |
Load Component 1, 2, 3 into R1, R2, R3. |
27 |
Display Fixed Memory |
37 |
Change Program (Major Mode) |
47 |
Initialize AGS (R47) |
48 |
Request DAP Data Load Routine (RO3) |
49 |
Request Crew Defined Maneuver Routine (R62) |
50 |
Please Perform |
54 |
Mark X or Y reticle |
55 |
IIncrement LGC Time (Decimal) |
57 |
Permit Landing Radar Updates |
59 |
Command LR to Position 2 |
60 |
Display Vehicle Attitude Rates (FDAI) |
63 |
Sample Radar Once per Second (R04) |
69 |
Cause Restart |
71 |
Universal Update, Block Address (P27) |
75 |
EEnable U, V Jets Firing During DPS Burns |
76 |
Minimum Impulse Command Mode (DAP) |
77 |
Rate Command and Attitude Hold Mode (DAP) |
82 |
Request Orbit Parameter Display (R30) |
83 |
Request Rendezvous Parameter Display (R31) |
97 |
Perform Engine Fail Procedure (R40) |
99 |
Please Enable Engine Ignition |
- Table 3 - Selected Major Noun Codes (Apollo 14)
Noun Codes |
111 |
TIG of CSI |
13 |
TIG of CDH |
16 |
Time of Event |
18 |
Auto Maneuver to FDAI Ball Angles |
24 |
Delta Time for LGC Clock |
32 |
Time from Perigee |
33 |
Time of Ignition |
34 |
Time of Event |
35 |
Time from Event |
36 |
TTime of LGC Clock |
37 |
Time of Ignition of TPI |
40 |
(a) Time from Ignition/Cutoff
(b) VG
(c) Delta V (Accumulated) |
41 |
Target Azimuth and Target Elevation |
42 |
(a) Apogee Altitude
(b) Perigee Altitude
(c) Delta V (Required) |
43 |
(a) Latitude (+North)
(b) Longitude (+East)
(c) Altitude |
44 |
(a) Apogee Altitude
((b) Perigee Altitude
(c) TFF |
45 |
(a) Marks
(b) TFI of Next/Last Burn
(c) MGA |
54 |
(a) Range
(b) Range Rate
(c) Theta |
61 |
(a) TGO in Braking Phase
(b) TFI
(c) Cross Range Distance |
65 |
Sampled LGC Time |
66 |
LR Slant Range and LR Position |
68 |
(a) Slant Range to Landing Site
(b) TGO in Braking Phase
(c) LR Altitude-computed altitude |
69 |
Landing Site Correction, Z, Y and X |
76 |
(a) Desired Horizontal Velocity
(b) Desired Radial Velocity
(c) Cross-Range Distance |
89 |
(a) Landmark Latitude (+N)
(b) Longitude/2 (+E)
(c) Altitude |
992 |
(a) Desired Thrust Percentage of DPS
(b) Altitude Rate
(c) Computed Altitude |
Some Recommended "Apollo Book" Resources
- Sunburst and Luminary - An Apollo Memoir by Don Eyles
- 357 pages and published in 2018
- Don Eyles worked on the Apollo Project from 1966 through 1972, and on the NASA space program until 1998, as a computer
scientist at the MIT Instrumentation Lab (a.k.a. Charles Stark Draper Laboratory) in Cambridge,
Massachusetts. He created flight software for the lunar landing phase of the Moon mission, and invented a sequencing system
that is in use on the International Space Station.
- "SUNBURST" and "LUMINARY" two names of many Apollo Guidance Computer programs
- SUNBURST and SUNDANCE only flew on Apollo missions not involving the Moon (eg. Apollo-5 with LM-1 and Apollo-9)
- Starting with moon missions, all the LM program names began with an "L" (LUMINARY ) while all the CM programs began
with a "C" (COLOSSUS and COMANCHE)
- Initial code was developed using main frame computers (Honeywell 1800 and IBM 360) while some earlier expertise in Don's
shop came from earlier work on vacuum-tube based system named Whirlwind
- Provides good explanations of many AGC programs from P12 through P99 with the all-important P63 through to P66 used by the
EL3D Windows simulation
- excerpts from page 63-66:
- Generically, the Apollo Guidance Computer was known as the AGC. The unit in the Command Module was identical to the
unit in the LM except for software. We usually called ours the LGC (LM Guidance Computer)
- While Whirlwind would set a record of running for 7-hours before failure, the goal of AGC was to run 100,000-hours
without a failure
- The AGC's principal designer was Eldon Hall. The architecture was implemented from 2800 triple input NOR gates. A 1966
interview with program manager Ralph Ragan estimated that building 4-5 AGC prototypes consumed 60% of the country's
production of integrated circuits (chips)
- RAM: magnetic cores arranged as 2k 16-bit words
- ROM: 32K 16-bit words (SUNBURST); 34k 16-bit words (LUMINARY)
- pages 142-162 contain a detailed while chilling explanation of everything in the Apollo-11 landing. This includes seven
different DSKY diagrams as well as a diagram of the Rendezvous Radar mode switch which was implicated in the 1201-1201 alarm
debacle
- also lots of stuff about other missions including Apollo-12 which was would have landed within 400 feet (91 m) of
Surveyor-3 if an astronaut would have not have overreacted.
- The Apollo Guidance Computer: Architecture and Operation by Frank O'Brien
- 427 pages and published in 2010
- The technological marvel that facilitated the Apollo missions to the Moon was the on-board computer. In the 1960s most
computers filled an entire room, but the spacecraft’s computer was required to be compact and low power. Although people
today find it difficult to accept that it was possible to control a spacecraft using such a ‘primitive’ computer, it
nevertheless had capabilities that are advanced even by today’s standards. This is the first book to fully describe the
Apollo guidance computer’s architecture, instruction format and programs used by the astronauts. As a comprehensive account,
it will span the disciplines of computer science, electrical and aerospace engineering. However, it will also be accessible
to the ‘space enthusiast’. In short, the intention is for this to be the definitive account of the Apollo guidance computer.
- http://www.apolloguidancecomputer.com/
- Digital Apollo: Human and Machine in Spaceflight by David A. Mindell (MIT Press)
- 360 pages and published in 2008
- Chapters 1-4 discuss flight engineering controls from the Wright Brothers through to the X-15 days at Edwards-Dryden
- Chapter 5 discusses designing Apollo Guidance systems at MIT (which got its start in Polaris)
- Chapter 6 discusses various management styles between NASA, contractors and sub-contractors. It also mentions a scheme to
do in-flight repair of the AGC (this plan was cancelled once the AGC started to employ integrated circuits)
- Chapter 7 discusses AGC hardware design which started out using discrete transistors and finished using 2-gate integrated
circuits. At the peak in mid-1965, 600 people worked on AGC hardware.
Note: even though the AGC software was written using METRIC MEASUREMENTS, the astronauts requested analog displays
like "feet per second". The AGC was then required to do the conversion in order to drive these displays.
- Chapter 8 presents an overview of AGC software which seems to have cropped up almost as an afterthought. In 1960 NASA
thought the computers would be programmed by mathematicians but this work turned out to be an engineering discipline. In
mid-1965 there were approximately 250 people working on AGC software. This number peaked at 400 in mid-1968. This
chapter also describes the low-tech LPD (landing point designator) which is comprised of colored markings on the
commander's window.
- Chapter 9 (Apollo 11) discusses "executive overflow" alarms 1201 + 1202 and AGS
memory location 413
- Chapter 10 (Apollo 12, 14 - 17) also discusses VERB + NOUN syntax as well as detailed descriptions of each landing
- Chapter 11 briefly touches on many things including: installing an Apollo AGC in an F-8, The Shuttle, CEV (Crew
Exploration Vehicle), glass cockpit of the Airbus A-320, etc.
- Apollo in Perspective (2000) by Jonathan Allday
- Subtitled "Spaceflight Then and Now", this hardcover book weighs in at 320 pages.
- What a surprise. An internet friend suggested I buy this book just to read chapters 5 (The Apollo Command and Service
Modules) and 6 (The Lunar Module) but I decided to read the whole thing because it is a treasure trove of information. Here
are the chapter names with a few comments thrown in:
- 1) Apollo in Outline
- 2) The Best Driver in Physics
- falling, momentum (P=mv), the physics of rocket motors
- x) Intermission 1: The Saturn V booster rocket
- 3) Rocketry
- Thrust, Impulse, Propellant (fossil, cryogenic, hypergolic, solid), Applying Newton's Laws to a Spacecraft, Real
Rocket Engines, Staging, A Typical "Saturn V" Launch, Future Developments in Rocketry (including nuclear engines,
solar sails, ion motors)
- Thrust (T=u • Δm/Δt where: u=exhaust velocity)
- Impulse (I=u/g where: u=exhaust velocity)
- Given: F=ma Since: m=Δv/Δt Then: F=m • Δv/Δt Then: FΔt=mΔv (note: one
definition of impulse is: FΔt)
- x) Intermission 2: From Mercury to Gemini
- 4) Orbits and Trajectories
- including: Orbits, Centripetal Forces, Gravity and Orbits, Other Orbits (includes Elliptical Orbits), Simulating
Gravity (includes examples of Babylon 5), Changing Orbits (includes Circularization Burns and when to do them,
Hohmann transfers), Flying to the Moon (includes: The Apollo third stage was under fueled so that the CSM would
require 3 days to get to the moon rather than one; why? because a faster velocity meant more breaking would be
required to be captured by lunar gravity but the SPS engine was too small for this), Trajectories to Mars
(includes: why a lower delta-V is required to get to Mars than than to the Moon), Space
Stations
- 5) The Apollo Command and Service Modules
- Mission Modes, The Command Module (includes a scary description of the Apollo 1 fire), The Service Module
- x) Intermission 3: Inertial Guidance and Computers
- The Need for a Guidance System, Guidance and Control Systems, The Apollo Computer, The Apollo Computer in
Perspective
- 6) The Lunar Module
- Designing the First Spacecraft, The Ascent Stage, The Descent Stage, Space Suits, The Lunar Rover, The Ascent to
Orbit
- xx) Intermission 4: The Three 'ings' (Eating, Sleeping, Excreting)
- 7) The Shuttle and its Followers
- The space shuttle, Shuttle Components,
- x) Intermission 5: The Politics of Apollo
- 8) Mars
- x) Intermission 6: Godspeed John Glenn (for both of his missions with a 36-year gap)
- 9) Journeys to the Stars
- Orion and project Daedalus, Laser propulsion, Ramjet, Antimatter Drive, Colony ships, Wormholes, etc.
- x) Appendix 1: Glossary
- x) Appendix 2: Apollo Mission Summary
- xx) Appendix 3: Development of Boosters
- x) Appendix 4: Deriving Some of the Maths
- x) Appendix 5: Further Information
- x) Index
- Journey to the Moon: The History of the Apollo Guidance Computer (1996) by Eldon C. Hall
- published by the "American Institute of Aeronautics and Astronautics" ( www.aiaa.org )
- The Apollo Guidance Computer (AGC) sits squarely between the mainframe punched-card readers of the 1950s and the
microprocessor-based desktop personal computers of the 1970s (Apple II, TRS-80, Commodore PET). This book gives the best
view of what the American aerospace industry was capable of building in the 1960s and how Apollo stimulated the electronics
industry to produce standardized semiconductor technologies like RTL (resistor-transistor logic) and DTL (diode-transistor
logic).
- Excerpt From Page 19: This action made NASA's Apollo Program the single largest
single consumer of integrated circuits between 1961 and 1965. Design and production of the Block I Apollo computer
consumed about 200,000 (Fairchild Inc.) Micrologic elements.
- During the lunar landing phase of Apollo 11, computer program alarms 1201 + 1202 caused some concern to everyone listening
in. Pin-headed reporters will have you believe that someone had mis-programmed the computer. This notion is completely
wrong. In fact, the AGC was truly fault-tolerant and continued to function even though it was too
busy to process all the incoming information. These alarms basically mean "I am too busy to do all you are
asking of me so I'm only go to pay attention to the important stuff". During missions after Apollo-11 the
astronauts would avoid this situation by just turning off the rendezvous radar (which is only needed when trying to fly back
to the CSM in lunar orbit above)
- Part I - History
- Computer Hardware
- Computers (Educational, Commercial, Aerospace)
- MIT Instrumentation Laboratory
- Part II - Apollo Hardware
- Requirements
- In The Beginning -- Apollo Computer
- Winds of Change Were Blowing (Discrete Transistors to Integrated Circuits)
- Block I Computers (1963)
- System Integration
- EEMI problems, TC (Transfer Control) Trap Alarms, Uplink Interference
- Naysayers and Advice from Outside Experts
- Next Generation - Block II (1964)
- Naysayers Revisited
- Reliability
- Part III - Apollo Software
- Software Development
- NASA originally thought that the AGC software would be created by mathematicians. Later on, contractors provided
"computer programmers" and "system engineers".
- Fortran and MAC (an MIT algorithmic programming language) were the only two software tools originally considered.
Later on, macro assemblers were developed and then run on AGC simulators implemented in mainframe computers from IBM
and Honeywell.
- Mission Software
- Finale
- Other
- Appendices + Index
- 43 Photographic Plates on 32 pages
- Page 8 contains the coolest picture of core memory similar to this
one.
- Moon Lander: How We Developed the Apollo Lunar Module (2004) by Thomas J. Kelly
- Weights in at 380 pages and is produced by Smithsonian Publishing (which is almost always associated with high quality)
- This is a book that is more about engineering than it is about space flight. That said, I would recommend it
- more review material is coming soon...
Including:
- Pogo problems with the Saturn F1 engines (fuel was driven back into the nozzle which affected thrust; the change in
force would cause longitudinal oscillations)
- using bombs to debug resonance problems with the F1 engine
- uusing bombs to debug resonance problems with the LM ascent stage engine (fixed by adding a Rocketdyne injector to the
Bell Aerospace engine)
- using x-ray techniques to test/fixing fuel-line leaks
- Virtual LM (Book and CD-ROM) by Scott P. Sullivan
- published by "Apogee Books". www.apogeespacebooks.com
- The CD-ROM contains 535 MB of content which includes:
- Lots of photographs
- Apollo 14 Lunar Module Activation Checklist
- Apollo 14 Lunar Module Timeline
- Apollo 15 Lunar Module Cue Cards
- Apollo 15 Lunar Module Data Cards
- Apollo 16 Contingency Checklist
- Apollo Operations Handbook Volume I
- Apollo Operations Handbook Volume II
Ron Monsen links
'Eagle Lander 3d' was written by Ron Monsen (an American living and working in Dhahran, Saudi Arabia)
Caveat: these old links have been offline for many years so I remapped them to a 2010 folder in the
way-back-machine
Other Links
Back to
Home
Neil Rieck
Waterloo, Ontario, Canada.