(some) Geometric Ideas
extrapolations from the 1884 book Flatland
(and Lineland and Spaceland) by schoolmaster Edwin Abbott Abbott
- first imagine a single point in three dimensional space (also known as 3-d space)
- what three dimensions? These are the three spatial dimensions (x, y, z) of the
Cartesian coordinate system invented by René Descartes
- this point is a mental construct with zero dimensions of its own. This is easy if we are talking about a location. This is
a little more difficult if we are thinking about a pencil point where the illusion is ruined by a magnifying glass.
- moving a single point in any direction of 3-d space will trace out a line (two end points; one line).
- line is the name of a new higher dimensional item.
- moving a line (perpendicularly to the previous direction) will trace out a square (four points; four lines; one plane).
- square (or plane) is the name of a higher dimension item. Is the plane one surface or two? Hmmm...
- moving a square (perpendicularly) will trace out a cube (eight points, twelve lines, 6 planes)
- cube is the name of a new higher dimensional item
- moving a cube in 3-d space or 4-d space will trace out a hyper-cube
- many people have speculated that time can be considered a fourth dimension but we all know that time is not spatial. But
Einstein's "theory of gravity" (also known as the theory of
relativity) speaks of space-time as a real thing. Hmmm...
- Related thoughts:
- Abbott describes what a citizen of flatland might see if a 3-d sphere passed through Flatland: "a point would appear;
which would become a line; which would lengthen then contract back to a point before disappearing from view".
- Now think about about a single coil spring (like one of the two pictured pictured to the right) pushed through
flatland: "a point would appear; then it would oscillate 10 times; then it would disappear".
- Pulling the spring back would make the oscillation appear to reverse direction.
- Pushing a spring wound in the opposite direction would also appear to reverse direction.
- I have often wondered if something similar could be adapted to properly explain Electromagnetism in our world without
resorting to Maxwell's Laws
Object
Number |
Object Name |
dimensions |
vertices
(points) |
edges
(lines) |
faces
(planes) |
cubes |
hypercubes |
|
dimensions |
vertices
(points) |
edges
(lines) |
faces
(plains) |
cubes |
|
Progression of a dot: |
|
|
|
|
|
|
Unfolded: |
|
|
|
|
|
1 |
point |
0 |
1 |
- |
- |
- |
- |
|
- |
- |
- |
- |
- |
2 |
line |
1 |
2 |
1 |
- |
- |
- |
point |
0 |
2/1 |
- |
- |
- |
3 |
square |
2 |
4 |
4 |
1 |
- |
- |
line segments/line |
1 |
5/2 |
4/1 |
- |
- |
4 |
cube |
3 |
8 |
12 |
6 |
1 |
- |
flat cross |
2 |
14 |
19 |
(6) |
- |
5 |
hypercube (Tesseract) |
4 |
16 ? |
32 ? |
24 ? |
8 ? |
1 |
8 cubes on a cross |
3 |
36 |
44 |
40/29 |
8 |
|
Other Stuff: |
|
|
|
|
|
|
|
|
|
|
|
|
|
3 sided pyramid (Tetrahedron) |
3 |
4 |
6 |
4 |
- |
- |
4 triangles |
2 |
6 |
9 |
(4) |
- |
|
4 sided pyramid |
3 |
5 |
8 |
5 |
- |
- |
4 triangles, 1 square |
2 |
8 |
12 |
(5) |
- |
|
5 sided pyramid |
3 |
6 |
10 |
6 |
- |
- |
5 triangles, 1 pentagon |
2 |
10 |
15 |
(6) |
- |
|
Octahedron |
3 |
6 |
12 |
8/(9) |
- |
- |
8 triangles |
2 |
10 |
17 |
(8) |
- |
|
Dodecahedron |
3 |
20 |
30 |
12 |
- |
- |
12 triangles |
2 |
38 |
49 |
(12) |
- |
|
Icosahedron |
3 |
12 |
30 |
20 |
- |
- |
20 triangles |
2 |
22 |
31 |
(20) |
- |
- The Euler Formula (below) is always true for 3-d objects consisting of straight lines:
Edges = Vertices + Faces + 2
- The yellow diagonal extrapolation suggests 8
cubes may be created when a 3-d cube is moved through a fourth (time?) dimension
- Thought experiment: moving a cube from A to B in a 3-dimension space maps out lines between two cubes (one beginning;
one ending) with connecting lines between the corners. A different visualization pictures a smaller cube inside a larger one
with lines connecting the closest corners. When drawn out with pencil and paper you can see:
- 16 points where lines connect. The green
vertical extrapolation suggests that this thought may be correct for four dimensions.
- 32 lines ((2 x 12) + 8 new ones) but this may not be valid for 4
dimensions.
- 24 planes ((2 x 6) + 12 new ones) but this may not be valid for 4
dimensions
- all 8 cubes if you search long enough.
- Observations:
- The following formula is consistent for objects 1-5:
Vertices = 2 ^ Dimensions
- Here's something I just noticed for objects 2-5:
Dimensions x Vertices / Edges = 2
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Neil Rieck
Waterloo, Ontario, Canada.